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Tomasz Ćwik
Art Director | Concept Artist | tomasz.cwik@gmail.com
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All
Illustrations
Characters - Concept art
Props and Assets – Concept Art
Environment - Concept art
Environment - [Stylized] Concept art
Storyboards
UI \ Icons
GUN - Concept art
3D LOW/MID POLY
Level Design / Level Art
Project Hydra: Anthropomorphic Character Concepts
Ruins of Threads
Heart of the Mountain
Stylized 'Subterranean siege' Prop Concept Art for an Unreleased Project.
SWAMP WITCH
Metal Eden _ Environment Concept art
Character Concept Art: Unreleased Projects
DEADLINK Game - Characters concept art -
Mech-Vehicle Concepts | Unannounced Stylized Game
SF Environment Concept : Rejected Project "Going Nowhere"
Stylized Character Concept Art
BattleToads Characters Sketches
DRAW or DIE
Stylized Props and Environment Concept Art
Phantom Doctrine game - Environment Conceptart -- [Folder4]
Phantom Doctrine game - Environment Conceptart -- [Folder1]
Prop, guns & gear design
DEADLINK Game - Weapons concept art -
Stylized houses 1
Safehouse Level Art Environment Art Study
UI Guns for Hard West Game
Deadlink – User Interface Explorations and some icons.
Old NASCAR Track
Commandos 2 redesign characters
'Commandos' theme, random Characters Drawings.
DEADLINK: Storyboard and some mocaps
Bus Stop in Fortnite
Golden Berries of the Twilight Realm
Arly‑2000s game aesthetic 3d models.
Art of Ancient Space
STaff 001 modules Concept Art of Ancient Space
Goal 3 [NES]
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