DEADLINK Game - Environment Concept Art - https://deadlinkgame.com Client: Gruby Entertainment. Designed in Photoshop\3DCoat, Blender 3D
Netmart mood.
Watt's mood.
Some first sketches of the Netmart.
Another The Doors, Netmart heavy doors.
First Boss Arena Concept art.
Stairs asset, concept art.
Test of the mood of the Femto biome in Redshift.
Low-poly 3D model demonstrating how to model within the strict shader limitations.
FEMTO Corridor.
Tora assets.
Truck [from Netmart] vehicle concept art.
Lamp concept for a high-mounted light that provides the main illumination in the Netmart level.
Modular air conditioner component.
Wall detail CPT art.
I don't know what it is, but I quite like it.
Quick sketch to capture the level's vibe.